It’s a fresh take on the formula, even to this day, and leads to some very fun and creative outcomes that help extend the game’s replay value. The ace up Kirby 64’s sleeve is Power Combos, a system which combines the powers Kirby absorbs into something entirely new. Featuring wildly imaginative levels and boss fights (including a particularly creepy final boss), Kirby 64 takes the established series formula and just makes the best possible game it can with it. Kirby 64 doesn’t break this trend, it just does it much better than most other titles in the series. Most feature the series’ iconic ‘copy’ ability that allows Kirby to take on the powers of his enemies, and most of them are also side-scrolling platformers to boot. You could make the argument that most Kirby games are somewhat homogeneous, and there’s some truth to that.
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